6 research outputs found

    Using mock data to explore the relationship between commitment to English language teaching and student learning

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    Algorithms and the Foundations of Software technolog

    Effects of pacing properties on performance in long-distance running

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    This article focuses on the performance of runners in official races. Based on extensive public data from participants of races organized by the Boston Athletic Association, we demonstrate how different pacing profiles can affect the performance in a race. An athlete's pacing profile refers to the running speed at various stages of the race. We aim to provide practical, data-driven advice for professional as well as recreational runners. Our data collection covers 3 years of data made public by the race organizers, and primarily concerns the times at various intermediate points, giving an indication of the speed profile of the individual runner. We consider the 10 km, half marathon, and full marathon, leading to a data set of 120,472 race results. Although these data were not primarily recorded for scientific analysis, we demonstrate that valuable information can be gleaned from these substantial data about the right way to approach a running challenge. In this article, we focus on the role of race distance, gender, age, and the pacing profile. Since age is a crucial but complex determinant of performance, we first model the age effect in a gender- and distance-specific manner. We consider polynomials of high degree and use cross-validation to select models that are both accurate and of sufficient generalizability. After that, we perform clustering of the race profiles to identify the dominant pacing profiles that runners select. Finally, after having compensated for age influences, we apply a descriptive pattern mining approach to select reliable and informative aspects of pacing that most determine an optimal performance. The mining paradigm produces relatively simple and readable patterns, such that both professionals and amateurs can use the results to their benefit.Algorithms and the Foundations of Software technolog

    Unlocking the potential of big data to support tactical performance analysis in professional soccer: A systematic review

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    In professional soccer, increasing amounts of data are collected that harness great potential when it comes to analysing tactical behaviour. Unlocking this potential is difficult as big data challenges the data management and analytics methods commonly employed in sports. By joining forces with computer science, solutions to these challenges could be achieved, helping sports science to find new insights, as is happening in other scientific domains. We aim to bring multiple domains together in the context of analysing tactical behaviour in soccer using position tracking data. A systematic literature search for studies employing position tracking data to study tactical behaviour in soccer was conducted in seven electronic databases, resulting in 2338 identified studies and finally the inclusion of 73 papers. Each domain clearly contributes to the analysis of tactical behaviour, albeit in - sometimes radically - different ways. Accordingly, we present a multidisciplinary framework where each domain's contributions to feature construction, modelling and interpretation can be situated. We discuss a set of key challenges concerning the data analytics process, specifically feature construction, spatial and temporal aggregation. Moreover, we discuss how these challenges could be resolved through multidisciplinary collaboration, which is pivotal in unlocking the potential of position tracking data in sports analytics.Algorithms and the Foundations of Software technolog

    Not Every Pass Can Be an Assist: A Data-Driven Model to Measure Pass Effectiveness in Professional Soccer Matches

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    In professional soccer, nowadays almost every team employs tracking technology to monitor performance during trainings and matches. Over the recent years, there has been a rapid increase in both the quality and quantity of data collected in soccer resulting in large amounts of data collected by teams every single day. The sheer amount of available data provides opportunities as well as challenges to both science and practice. Traditional experimental and statistical methods used in sport science do not seem fully capable to exploit the possibilities of the large amounts of data in modern soccer. As a result, tracking data are mainly used to monitor player loading and physical performance. However, an interesting opportunity exists at the intersection of data science and sport science. By means of tracking data, we could gain valuable insights in the how and why of tactical performance during a soccer match. One of the most interesting and most frequently occurring elements of tactical performance is the pass. Every team has around 500 passing interactions during a single game. Yet, we mainly judge the quality and effectiveness of a pass by means of observational analysis, and whether the pass reaches a teammate. In this article, we present a new approach to quantify pass effectiveness by means of tracking data. We introduce two new measures that quantify the effectiveness of a pass by means of how well a pass disrupts the opposing defense. We demonstrate that our measures are sensitive and valid in the differentiation between effective and less effective passes, as well as between the effective and less effective players. Furthermore, we use this method to study the characteristics of the most effective passes in our data set. The presented approach is the first quantitative model to measure pass effectiveness based on tracking data that are not linked directly to goal-scoring opportunities. As a result, this is the first model that does not overvalue forward passes. Therefore, our model can be used to study the complex dynamics of build-up and space creation in soccer.Algorithms and the Foundations of Software technolog

    Walking with avatars: Gait-related visual information for following a virtual leader

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    Dynamic situations, such as interactive sports or walking on a busy street, impose high demands on a person's ability to interact with (others in) its environment (i.e., 'interact-ability'). The current study examined how distance regulation, a fundamental component of these interactions, is mediated by different sources of visual information. Participants were presented with a back and forwards moving virtual leader, which they had to follow by walking back and forwards themselves. We presented the leader in several appearances that differed in the presence of segmental (i.e., relative movements of body segments), cadence-related (i.e., sway and bounce), and global (i.e., optical expansion-compression) information. Results indicated that removing segmental motion information from the virtual leader significantly deteriorated both temporal synchronization and spatial accuracy of the follower to the leader, especially when the movement path of the leader was less regular/predictable. However, no difference was found between cadence-related and global motion information appearances. We argue that regulating distance with others effectively requires a versatile attunement to segmental and global motion information depending on the specific task demands. The results further support the notion that detection of especially segmental information allows for more timely 'anticipatory' tuning to another person's locomotor movements and intentions.FWN – Publicaties zonder aanstelling Universiteit Leide

    Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activity

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    Modelling crowd behavior is essential for the management of mass events and pedestrian traffic. Current microscopic approaches consider the individual's behavior to predict the effect of individual actions in local interactions on the collective scale of the crowd motion. Recent developments in the use of virtual reality as an experimental tool have offered an opportunity to extend the understanding of these interactions in controlled and repeatable settings. Nevertheless, based on kinematics alone, it remains difficult to tease out how these interactions unfold. Therefore, we tested the hypothesis that gaze activity provides additional information about pedestrian interactions. Using an eye tracker, we recorded the participant's gaze behavior whilst navigating through a virtual crowd. Results revealed that gaze was consistently attracted to virtual walkers with the smallest values of distance at closest approach (DCA) and time to closest approach (TtCA), indicating a higher risk of collision. Moreover, virtual walkers gazed upon before an avoidance maneuver was initiated had a high risk of collision and were typically avoided in the subsequent avoidance maneuver. We argue that humans navigate through crowds by selecting only few interactions and that gaze reveals how a walker prioritizes these interactions. Moreover, we pose that combining kinematic and gaze data provides new opportunities for studying how interactions are selected by pedestrians walking through crowded dynamic environments.FWN – Publicaties zonder aanstelling Universiteit Leide
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